99% RTP
Fixed return per round regardless of how many tiles you uncover.
Twenty-five tiles. One to twenty-four mines hidden underneath. Each safe reveal bumps your multiplier. Hit a mine and the bet dies. Cash out whenever you want. 99% RTP with some of the cleanest per-pick math in the lobby.
Fixed return per round regardless of how many tiles you uncover.
More mines mean bigger multiplier jumps per safe tile.
Bank current multiplier or push for one more tile. That is the whole decision.
Mines turns one bet into a chain of micro-decisions: stop now or open another tile. The mine layout is fixed when the round starts. Click order does not change EV. What changes is how much variance you accept. Three mines and cash out after one tile is almost flat. Twenty-four mines and five picks is a lottery ticket.
The bias to open "just one more" tile is how players lose more than 1% edge in practice. Pick a target multiplier before the first click and treat it like a rule, not a suggestion.
Pick mine count (1-24). Place a bet. Click tiles one by one. Each safe tile bumps the running multiplier, the more mines, the bigger the jump per pick. Hit cash-out at any point to bank current multiplier × stake. Hit a mine and the round ends with a loss. Keep going for bigger multiplier; cash out for guaranteed return.
Auto mode can open a fixed number of tiles per round or run many rounds with stop-on-profit and stop-on-loss. Useful when you want thousands of picks without manual clicks.
Mine positions set at round start. Verify them after with seeds.
| Rule | Duel Mines |
|---|---|
| Grid | 5×5 (25 tiles) |
| Mine count | 1-24 (player selects) |
| RTP / house edge | 99% / 1% |
| Max multiplier | Up to 1,000,000× (extreme mine/pick combos) |
| Min bet | $0.10 |
| Provably fair | Mine positions from HMAC shuffle of 25 cells |
EV per round is the same regardless of how many tiles you uncover, long-run return is fixed at 99%. What changes is variance: 3 mines + cash out at 1 tile is near-flat; 24 mines + 4 picks is a coin-flip parlay paying 100×+. Pick a target multiplier in advance (3×, 5×, 10×) and stick to it, the bias to chase 'one more tile' is the only real way to lose money on Mines.
Corner-first and diagonal patterns do not change mine probability. Every unrevealed tile has the same chance of being a mine given the current board state.
At round-start, the mine positions are derived from HMAC-SHA-256 of the seed pair + nonce, mapped through a public shuffle to the 25 grid positions. Verify by recomputing the digest and confirming the same 25-position permutation the casino used.
Read the full fairness guideDuel Mines from mine selection through cash-out strategy, auto mode, and reproducing mine positions from the seed pair.
Mines is Duel's grid game inspired by Minesweeper mechanics without the skill map. It is provably fair, in-house, and listed under Originals.
1% edge on the round regardless of tiles picked. More mines increase multiplier growth per safe tile but do not change RTP.
Size for the target multiplier, not the best-case board. A 24-mine board can wipe dozens of rounds before one big hit. Stop-loss in dollars keeps sessions finite.
Versus Crash, Mines spreads tension across multiple clicks. Versus Plinko, Mines adds an explicit stop-or-continue decision each tile.
Counts toward VIP volume. Weekly cashback can apply on net weekly loss.
No. All unrevealed tiles share the same mine odds at round start.
No. Mine map is fixed at start. Order is psychology only.
Yes. Fixed picks per round, stop-on-profit, stop-on-loss.
Extreme combos publish up to 1,000,000×. Daily payout caps still apply.
No. 99% on all mine settings. Count changes variance only.
Yes. Recompute HMAC shuffle and compare all 25 positions.
Full game and verification on mobile.
Yes. Originals wagers count at 0.5× toward VIP tier progress. Weekly cashback on net loss can apply at tiers from 5% to 20%.
Set mines. Pick tiles. Cash out or bust. Verify the layout after.
Play Mines at Duel